Quest 1: Foundation Types & Models - Completion Summary
✅ Quest 1 Complete!
We have successfully implemented the foundation types and models for the artifact system. Here's what was accomplished:
Files Created/Modified
1. Extended Artifact Types
File: b4m-core/packages/core/common/types/entities/ArtifactTypes.ts
- ✅ Added
ArtifactPermissions
interface - ✅ Added
ArtifactStatus
enum - ✅ Added
BaseArtifact
interface with full versioning, permissions, and metadata - ✅ Created V2 versions of existing artifact types (ReactArtifactV2, HtmlArtifactV2, etc.)
- ✅ Added 'questmaster' to the ArtifactType enum
- ✅ Maintained backward compatibility with existing types
2. QuestMaster Types
File: b4m-core/packages/core/common/types/entities/QuestMasterArtifactTypes.ts
(NEW)
- ✅ Created
Quest
interface with status tracking and dependencies - ✅ Created
QuestMasterArtifactV2
interface extending BaseArtifact - ✅ Created
QuestMasterContent
interface with goals, quests, and resources - ✅ Added helper functions for quest progress calculation
3. Zod Schemas
File: b4m-core/packages/core/common/schemas/artifacts.ts
(NEW)
- ✅ Created comprehensive Zod schemas for all artifact types
- ✅ Added validation schemas for permissions, status, and visibility
- ✅ Created type-safe validation helpers
File: b4m-core/packages/core/common/schemas/questmaster.ts
(NEW)
- ✅ Created QuestMaster-specific schemas
- ✅ Added quest validation with dependencies and status tracking
4. Utility Functions
File: b4m-core/packages/core/common/utils/artifactHelpers.ts
(NEW)
- ✅ Type guards (isArtifact, isPublicArtifact, etc.)
- ✅ Permission helpers (canUserReadArtifact, canUserWriteArtifact, etc.)
- ✅ Content helpers (calculateContentHash, calculateContentSize)
- ✅ Validation helpers (validateArtifactTitle, validateArtifactTags)
- ✅ Status transition validation
- ✅ Search and sorting utilities
5. Unit Tests
File: b4m-core/packages/core/common/__tests__/artifactHelpers.test.ts
(NEW)
- ✅ Comprehensive tests for all helper functions
- ✅ Permission validation tests
- ✅ Content hash generation tests
- ✅ Sorting and filtering tests
File: b4m-core/packages/core/common/__tests__/artifactSchemas.test.ts
(NEW)
- ✅ Schema validation tests
- ✅ Edge case testing for constraints
- ✅ Type enforcement tests
6. Exports Updated
File: b4m-core/packages/core/common/index.ts
- ✅ Added exports for new schemas and helpers
- ✅ Avoided naming conflicts with existing exports
Key Features Implemented
1. Comprehensive Type System
- Full TypeScript support with strict typing
- Backward compatibility with existing artifact types
- Extensible design for future artifact types
2. Versioning Support
- Version numbers and tags
- Parent version tracking for history
- Current version pointer
3. Permission System
- Granular permissions (read, write, delete)
- Visibility levels (private, project, organization, public)
- Permission inheritance from projects
4. Status Management
- Draft → Review → Published workflow
- Archive and soft delete support
- Status transition validation
5. Content Management
- Content hash for integrity checking
- Content size tracking
- Metadata support for type-specific properties
Testing Summary
All unit tests are in place and ready to run:
cd b4m-core
pnpm test artifactHelpers
pnpm test artifactSchemas
Next Steps
Quest 1 is complete! The foundation types and models are now in place. Ready to proceed with:
-
Quest 2: Database Schema & Migration
- Create Mongoose models
- Design indexes for performance
- Create migration scripts
-
Quest 3: Core Service Layer
- Implement CRUD operations
- Add caching layer
- Create repository pattern
Notes
- All types maintain backward compatibility with existing code
- The V2 suffix is used to distinguish new types from existing ones
- The system is designed to be extensible for future artifact types
- Security considerations are built into the permission system from the start
Validation Checklist
- TypeScript compilation passes
- All imports resolve correctly
- Unit tests cover core functionality
- Documentation is complete
- Exports are properly configured
- No breaking changes to existing code
Quest 1 is successfully complete! 🎉